Drawing and Editing 2D Splines and Shapes in Max

5 April, 2013
Drawing and Editing 2D Splines and Shapes in Max

Many modeling projects start from the ground up, and you can’t get much lower to the ground than 2D. Within the 3D world, you frequently encounter flat surfaces – the side of a building, the top of a table, a bill- board, and so on. All these objects have flat 2D surfaces. Understanding how objects…

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3Ds Max Modeling Basics and Working with Subobjects

2 April, 2013
3Ds Max Modeling Basics and Working with Subobjects

Here we are going to learn about the basics of Modeling in 3Ds Max, and how to work with Subobjects. Modeling is the process of pure creation. Whether it is…

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3Ds Max Modifiers and Using the Modifier Stack

1 April, 2013
3Ds Max Modifiers and Using the Modifier Stack

Here is a detailed introduction about 3Ds Max Modifiers and how to use Modifier Stack. Think for a moment of a wood shop, with all its various (and expensive) tools…

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Working with the Schematic View in 3Ds Max

20 March, 2013
Working with the Schematic View in 3Ds Max

Here we are going to learn about Working with the Schematic View window , Working with hierarchies , Setting Schematic View preferences and using List Views in 3Ds Max software.…

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Grouping and Linking Objects in 3Ds Max

20 March, 2013
Grouping and Linking Objects in 3Ds Max

Here we are going to learn about Grouping and Linking Objects in 3Ds Max in Detail. Working with Groups in Max Building Assemblies in Max Wiring Luminaire helper objects to…

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Cloning Objects and Creating Object Arrays in 3Ds Max

19 March, 2013
Cloning Objects and Creating Object Arrays in 3Ds Max

Here we are going to learn how to do Cloning Objects ( Mirroring / Copying ) in 3Ds max and creating the Arrays of  Objects. Using the Shift-clone method Mirroring…

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Transforming Objects – Translate, Rotate and Scale in 3Ds Max

19 March, 2013
Transforming Objects – Translate, Rotate and Scale in 3Ds Max

Here is a complete tutorial on Transforming objects in 3Ds Max. How to Translate, Rotate, scaling and squashing objects. Also you can learn about Gizmos transformation, reference coordinate systems and…

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Using Layers and layer list in 3Ds Max

18 February, 2013
Using Layers and layer list in 3Ds Max

Using Layers in 3Ds max Layers provide a way to separate scene objects into easy-to-select and easy-to-work-with groupings. These individual layers have properties that can then be turned on and…

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3Ds Max Object Culling utility

18 February, 2013
3Ds Max Object Culling utility

3Ds Max Object Culling utility:  In the Utilities panel (which is opened by clicking on the tab in the Command Panel that looks like a hammer), you can access the…

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Using the Display panel in 3Ds Max

18 February, 2013
Using the Display panel in 3Ds Max

Using the Display panel in 3Ds Max:If you took many of the features of the Display Floater and the Object Properties dialog box and mixed them together with some new…

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