FOLLOW THROUGH & OVERLAPPING: 2D Animation principle

17 December, 2008
FOLLOW THROUGH & OVERLAPPING: 2D Animation principle

FOLLOW THROUGH & OVERLAPPING: 2D Animation principle When you animate a character, you will notice certain things. Especially while a character moves, every thing does not start and stop at the same time. Primary action begins first, secondary action reacts to it. Primary action stops, secondary action stops after some time. So it is best…

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EXAGGERATION: 2D Animation principle

17 December, 2008
EXAGGERATION: 2D Animation principle

EXAGGERATION: 2D Animation principle The meaning of exaggeration is in general, obvious. However, the principle of exaggeration in animation does not mean arbitrarily distorting shapes or objects or making an action more violent or unrealistic. The animator must go to the heart of anything or any idea and develop its essence, understanding the reason for…

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SLOW-IN & SLOW-OUT : 2D Animation principle

17 December, 2008
SLOW-IN & SLOW-OUT : 2D Animation principle

SLOW-IN & SLOW-OUT : 2D Animation principle Any action should happen in such a way that it should look believable. To attain this, timing is applied by placing inbetweens in different positions. In the case of a slow-in, most inbetweens are near the last key drawings and deceleration is very evident. In the case of…

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ANTICIPATION: 2D Animation principle

17 December, 2008
ANTICIPATION: 2D Animation principle

ANTICIPATION: 2D Animation principle Anticipation (some times called ANTIC) is the one of the most important animation principles that plays a main role in bringing life to a character. We all know the meaning of the term Anticipation. In general we use the term to express a waiting of the next move. In animation terms…

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STRETCH AND SQUASH: 2D Animation principle

17 December, 2008
STRETCH AND SQUASH: 2D Animation principle

STRETCH AND SQUASH: 2D Animation principle       Squash and Stretch help to define how rigid an object is. All objects change shape when a force is applied to them. Solid objects have so little that it can be ignored when you throw a bowling ball you won’t see it change form or when you…

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SPACING: 2D Animation principle

17 December, 2008
SPACING: 2D Animation principle

SPACING: 2D Animation principle It is the allocation and placing of the inbetweens. The combination of timing and spacing determines the pace of action of any movement.   Spacing of drawing – general remarks: When any object in nature moves from a rest point X and stops at a point Y, it has a tendency,…

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TIMING: 2D Animation principle

17 December, 2008
TIMING: 2D Animation principle

TIMING: 2D Animation principle It is the number of inbetweens between two keys. Timing is the essence of everything we do in animation. How slow or how fast an object or character moves helps define that object or character. In film animation there are 24 frames in each second (24x’s or 24fps).Full animation requires 12…

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STAGING: 2D Animation Principle

17 December, 2008

STAGING: 2D Animation Principle Staging is the presentation of an idea so it is completely and unmistakably clear. This principle translates directly from 2D hand drawn animation. An action is staged so that it is understood, a personality is staged so that it is recognizable, an expression so that it can be seen, a mood…

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ARCS: 2D Animation principle

17 December, 2008
ARCS: 2D Animation principle

ARCS: 2D Animation principle Arcs bring life to a movement, thus avoiding a mechanical look. Arcs play an important role in bringing appeal to an action. Movements without arcs will end up in a boring pose-to-pose animation. Applying arcs also serves the purpose of applying anticipation, as the position in the middle of the arc…

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PATH OF ACTION: 2D Animation principle

17 December, 2008
PATH OF ACTION: 2D Animation principle

PATH OF ACTION: Animation principle The path along which the action follows is called Path of Action.     Animate a ball on various paths of action: The idea is to determine the timing and spacing of inbetweens and where to opt for a Slow-in or Slow-out. Path of action clearly defines the physical forces…

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