SOLID DRAWING: 2D Animation principle

17 December, 2008

SOLID DRAWING: 2D Animation principle

The basic principles of drawing
form, weight, volume solidity and the illusion of three dimensions apply to
animation as it does to academic drawing. The way you draw cartoons, you draw in
the classical sense, using pencil sketches and drawings for reproduction of
life. You transform these into color and movement giving the characters the
illusion of three-and four-dimensional life. Three dimensional is movement in
space. The fourth dimension is movement in time.

Creating an animated character
involves more than creating a series of images. Effective animation design
considers how the character looks in different positions and from different
angles. Even characters rendered as two-dimensional images become more realistic
and believable if considered conceptually in three dimensions. Avoid twins:
mirroring the position the face, arms, and legs on both sides of the body. This
results in a wooden, unnatural presentation. Body movement is rarely
symmetrical, but involves overall balancing of posture or reactions.


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