Posts Tagged ‘2D’

EXAGGERATION: 2D Animation principle

December 17, 2008, Posted by admin at 6:35 am

EXAGGERATION: 2D Animation principle
The meaning of exaggeration is in general,
obvious. However, the principle of exaggeration in animation does not mean
arbitrarily distorting shapes or objects or making an action more violent or
unrealistic. The animator must go to the heart of anything or any idea and
develop its essence, understanding the reason for it, so that the audience [...]

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SLOW-IN & SLOW-OUT : 2D Animation principle

December 17, 2008, Posted by admin at 6:34 am

SLOW-IN & SLOW-OUT : 2D Animation principle
Any action should happen in
such a way that it should look believable. To attain this, timing is applied by
placing inbetweens in different positions. In the case of a slow-in, most
inbetweens are near the last key drawings and deceleration is very evident.
In the case of slow-out, most
inbetweens are near the [...]

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